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Offline panto

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Warband WSE
« on: December 31, 2010, 04:05:48 AM »
Hello,

I already sent a support ticket about this issue, but another forum-member of TaleWorlds suggested I make this thread. Basically, we would like to have the ability to use WSE with the dedicated server of Mount&Blade Warband.

What is WSE? It's called Warband Script Enhancer. It basically adds new operations/functions that modders can use. And I assure you, those functions are extremely useful and necessary for serious mods.
It works by running the WSE.exe instead of warband_dedicated_server.exe.

So the Command Line should look like this:
WSELoader.exe -r Sample.txt -m Native

The creator of WSE just made it so it doesn't have any dependencies (C++ Redistributable etc).
More info about WSE here: http://forums.taleworlds.com/index.php/topic,151194.0.html .

Please consider this.  :P

Offline Eiríkur

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Re: Warband WSE
« Reply #1 on: December 31, 2010, 04:16:26 AM »
Agreed.

It would be an extremely handy tool to have for our Warband server.

Offline MadocComadrin

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Re: Warband WSE
« Reply #2 on: December 31, 2010, 01:46:12 PM »
Aye, this is a very handy tool for modders.

Offline jest

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Re: Warband WSE
« Reply #3 on: December 31, 2010, 10:23:24 PM »
I'm reviewing the features on it.

Offline panto

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Re: Warband WSE
« Reply #4 on: January 02, 2011, 09:32:27 AM »
Thank you for considering this.

Offline Jezze

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Re: Warband WSE
« Reply #5 on: January 03, 2011, 01:55:24 AM »
This tool seems to be a very useful tool for modders of Warband. It would be awesome if Jestservers could support this tool.

Offline panto

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Re: Warband WSE
« Reply #6 on: January 06, 2011, 06:59:50 AM »
Any progress?

Offline Eiríkur

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Re: Warband WSE
« Reply #7 on: January 10, 2011, 02:10:18 AM »
- Replaced server_set_max_num_players with a counterpart that handles Warband's 250 player limit properly.

Is this going to be possible, truely, with JestServers?

Offline jest

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Re: Warband WSE
« Reply #8 on: January 11, 2011, 06:31:04 AM »
From the looks of the program and how fast it's being developed I better hop on this boat soon :)

I should have this available soon for testing.

Now, if this is loaded as a "wrapper" controlling the standard Warband exe, would this program still work after a new Patch to Warband?
I would be worried of downtime between patches and WSE being updated for it, unless that hasn't been a issue(I don't think a patch has came out yet since WSE).

Edit:
I'm reading the forums about it currently, have there been any known issues with it? 
It adds a very large amount of features, I'm wondering if there are any side effects.
I saw how the creator removed the dependency requirement with c++ 2010, that really helps a lot.
Contacted the creator to talk about some ideas.
« Last Edit: January 11, 2011, 06:55:55 AM by jest »

Offline Eiríkur

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Re: Warband WSE
« Reply #9 on: January 11, 2011, 06:41:27 AM »
So with it, it's easy to break past the 64 limit, or is it speaking of something else Eirikur?
I just got done testing the hex edit method :( and it working lol.

From the looks of the program and how fast it's being developed I better hop on this boat soon :)

I should have this available soon for testing.

Now, if this is loaded as a "wrapper" controlling the standard Warband exe, would this program still work after a new Patch to Warband?
I would be worried of downtime between patches and WSE being updated for it, unless that hasn't been a issue(I don't think a patch has came out yet since WSE).

Edit:
I'm reading the forums about it currently, have there been any known issues with it? 
It adds a very large amount of features, I'm wondering if there are any side effects.
I saw how the creator removed the dependency requirement with c++ 2010, that really helps a lot.

Well, I assume that we'll have to pay for the additional slots beyond that of 64 if indeed you can make it happen?  :D We have a forthcoming module for Warband that we think will be extremely popular. Having access to something of upto 80 slots would be awesome, if not more.

Offline Eiríkur

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Re: Warband WSE
« Reply #10 on: January 17, 2011, 05:44:49 PM »
Hey Jest...

Any update on this? We could really use bumping up our server slots if at all possible...Take a look at the logs (if you wish//can) for the Einherjar_Server, we've had a massive playerbase increase in the two days and I don't think it will die out.  ;)

Offline jest

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Re: Warband WSE
« Reply #11 on: January 18, 2011, 02:40:33 PM »
We're almost done, still a few things on WSE, but the hex edit option is available if you want to do it that way.

Offline jest

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Re: Warband WSE
« Reply #12 on: January 23, 2011, 12:47:26 PM »
With WSE we're needing some form of Query support (so that we can tell if the server is responding or not given the way it runs, as well as how many players it currently has).  Without this, TCAdmin and WSE will conflict with each other.
I've posted a request for this here http://forums.taleworlds.com/index.php/topic,153791.0.html
And also talked to some of the mod makers to see if they may be able to come up with something.
Given Taleworlds recently added the Stats page for every server, this should be easily done.

Those wanting to run more than 64 slots we can do with the hexedit way, but we are still working on a solution with running WSE.

Offline Jerkuh

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Re: Warband WSE
« Reply #13 on: January 24, 2011, 12:00:18 PM »
Couldn't you make WSE run with only the extra operations?

Offline jest

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Re: Warband WSE
« Reply #14 on: January 27, 2011, 02:51:20 AM »
I'm not sure, is that possible to do?