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Author Topic: Warband WSE  (Read 3412 times)

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Offline Jerkuh

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Re: Warband WSE
« Reply #15 on: January 27, 2011, 07:57:16 AM »
I'm not a network profesional but when using wse the modules can also use extra functions server side.
These functions will open huge doors to the server system.
Think in creating commands to PM people, like /pm OLL_Jerkuh He jerkuh i didn't saw you last training, what was that about?
Also the dict operations are very handy so i can save all sort's of information on our server and save all the teamkill stats when i reset the server.
And if i'm ready to release some mod stuff i can save equipment and all sorts of stuff to unique id's or stats of the player.

This would be most appreciated if this will be able to work, i think not only by myself but a lot of modders and server running clans.
« Last Edit: January 27, 2011, 08:07:13 AM by Jerkuh »

Offline Jerkuh

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Re: Warband WSE
« Reply #16 on: February 09, 2011, 10:29:22 AM »
I was wondering if their was any progress on it?

Offline jest

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Re: Warband WSE
« Reply #17 on: February 14, 2011, 02:59:11 AM »
We're still waiting on some changes to be made as it's current state could cause problems with other servers which we can't allow.

Offline jest

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Re: Warband WSE
« Reply #18 on: November 04, 2011, 02:58:22 PM »
Just to update, with the most recent update for WSE this now properly boots without any manual interaction(the main issue).
We plan on adding it as soon as testing is done.

Offline jest

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Re: Warband WSE
« Reply #19 on: November 06, 2011, 09:58:26 PM »
We now have a working setup for WSE.
We are in the final phase of testing but should be out in a day or two.